Author Archives: AnnMaria De Mars

African-American girl churning butter

Rural Artifact Project

Standards

CCSS.ELA-LITERACY.RH.11-12.7
Integrate and evaluate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, as well as in words) in order to address a question or solve a problem.

CCSS.ELA-LITERACY.RH.11-12.9
Integrate information from diverse sources, both primary and secondary, into a coherent understanding of an idea or event, noting discrepancies among sources.

Technology required

Students will need a device to search the Internet. This lesson assumes students submit assignments on Google classroom but that is not a requirement.

Time

2 hours, including time for presentation, student research and completing assignment sheet.

Lesson Summary

Students learn definitions of artifacts and their use in understanding every day life during a historical period. Students conduct research on sites such as the Library of Congress and Smithsonian Institute to find images of four artifacts and write a discussion of each.

Lesson

Begin with this presentation explaining what is an artifact, the steps in completing the artifact assignment. The assignment requires finding four artifacts and writing a discussion of each. An example of a completed artifact assignment for one artifact, a butter churn, can be found here.

Allow students 30-60 minutes for research and an additional 30-60 minutes for completing the written assignment for each artifact. To maximize time on task, we recommend having students turn in their draft for at least one artifact by the end of the first class period. A second class period can be used for finding and describing additional artifacts.

Differentiated Instruction

For AP U.S. History and other advanced students, we recommend assigning this web-based lesson on artifacts from the Smithsonian Institute.

Students with writing or language difficulties may be assigned fewer artifacts to research and discuss.

Two children staring at a wall sized map

Cohort 2 Begins! Co-designing educational games

Want professional development that provides educational resources for you and your fellow educators? Want graduate credit for free? Want to see your ideas come to life?

If you are a classroom teacher, culture teacher, museum educator or paraprofessional, we want your input.

We will work with educators to create games and lessons teaching Indigenous and rural history using primary sources. Of course, if these lessons included math or science, we would be thrilled. Educators will work with facilitators, Professors Annmaria De Mars, Juliana Taken Alive and Dan Conn in a series of three workshops, to create game designs and lessons using those games.

We will be creating one game for upper elementary (grades 3-5) and a second game with the grade level to be determined by participants in this cohort and the next.

Our first cohort worked with us to develop a game teaching the history of Native American veterans. You can check it out at this link, Warrior Vets.

The target grade level for this game is grades 5-7.  You can see one cross-curricular lesson plan that uses this game to teach history, math, English and even P.E. . There will be more lessons from teachers up next week as I get time to put them on the site.

Two Navajo code talkers using a communication device in the jungle.

The next cohort begins Friday, December 13th, from 4-6pm Central Time. All sessions will be offered on Zoom. However, the final session is at MSU the Friday the Minot State powwow begins and travel funds are available for participants. You have the option to attend the last session in person or online.

Use this form to sign up.

DATES and TIMES

  • December 13, 2024 from 6-8 pm Central Time
  • February 21st, 2025 from 6-8 pm Central Time
  • April 25th, 2025 from 10am- 4pm Central Time , Minot, ND (in conjunction with Minot State University powwow)

Any questions? Email annmaria@7generationgames.com

Update & Cohort 2: Games to teach Indigenous and rural history

Our first cohort co-designing games with educators will be wrapping up on December 9th. For our first game, we decided on the topic, Native American veterans. Our second cohort starts December 13th. Educators not only learn about teaching Indigenous and rural history with primary sources but also get experience with game design and using artificial intelligence for writing game narratives and creating artwork. Those who complete all three workshops and assignments can receive one graduate or undergraduate credit, paid by a Teaching with Primary Sources grant from the Library of Congress. You can attend all of the sessions on Zoom or attend the last in-person in Minot (held in conjunction with the Minot State powwow). Sessions are recorded for those who cannot attend live. Participants from over 60 miles from Minot will have their hotel room paid plus receive reimbursement for mileage.

If you’d like to join in our next cohort,

Fill out this short registration form

  • December 13, 2024 from 6-8 pm Central Time
  • February 21st, 2025 from 6-8 pm Central Time
  • April 25th, 2025 from 10am- 4pm Central Time , Minot, ND (in conjunction with Minot State University powwow)

You can play the in-progress game here – https://sandbox.7generationgames.com/warrior_vets/

The target grade level for this game is grades 5-7. You can see one cross-curricular lesson plan that uses this game to teach history, math, English and even P.E. . There will be more lessons from teachers up next week as I get time to put them on the site.

You can see the play list from some of our previous workshops here.

Any questions? Email annmaria@7generationgames.com

Three Native American soldiers, two men, one woman.

Cross-curricular lesson on Native American vets

CCSS.MATH.CONTENT.7.RP.A.1 Analyze proportional relationships and use them to solve real-world and mathematical problems.

CCSS.ELA-LITERACY.WHST.6-8.1 Write arguments focused on discipline-specific content.

CCSS.ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently.

⏰ Time

Three to four hours. Time varies depending on the time allowed for research online and whether presentation will be submitted in writing or include presentation or video.

📲 Technology Required

Either a project or smart board connected to the computer will be required to view presentation in class and students will need a computer or tablet to conduct research on the web. The game can be played on any computer or tablet with Internet access.

Summary

This cross-curricular lesson includes history, mathematics, English language arts, computer applications and physical education. Students play a game which teaches about Native American veterans in World War I. They are given a presentation on the accomplishments of veteran, Joseph Oklahombi. In P.E. class, students sprint 210 yards to simulate Oklahombi’s attack. They are assigned to create a presentation to nominate Oklahombi for the Congressional Medal of Honor. This may include Google Slides, PowerPoint or video presentations.

Lesson

Presentation in Social Studies

Use the Google slides presentation to teach information about Joseph Oklahombi and Native American participation in World War I. They are given a presentation that includes information on the accomplishments of veteran, Joseph Oklahombi, including the ratio of enemy prisoners captured to American soldiers in his unit. The presentation also discusses the failure of the U.S. government to recognize soldiers like Oklahombi as citizens and the subsequent congressional acts that addressed this issue.

Have students play the Native American veterans game and select the section on World War I veterans.

Screenshot of menu with 5 choices, World War I ,  Women Veterans, War Stories, Famous Veterans and one, unlabeled, picture of a man in a war bonnet

Writing Assignment

The writing assignment and an outline for a guide are included in the presentation. This can be printed or copied and distributed to students through Google Classroom, Schoology or other CMS.

Physical Education

During P.E., have students measure out 210 yards, set out obstacles to dodge and jump over (backpacks with stacks of books would be a good choice) and sprint down the course, simulating Oklahombi’s attack on the machine gun nests.

Mathematics

Two ratios are computed in the presentation. The teacher may ask students to compute these individually and then present the answer. This lesson may be included as part of the ratio and proportion unit.

Computer Applications

Students will need to access the internet for their research. There are many reputable sites with information on Joseph Oklahombi, including the Smithsonian Museum of the American Indian, Oklahoma Historical Society, Veteran’s Administration and more. Optionally, students may submit their assignment as a video or slide presentation or write it using a word processor.

Differentiation

For students who have learning disabilities or other limits on writing ability, an oral presentation or video may be submitted in lieu of the written assignment.

Four women veterans in ribbon skirts

Native American Veterans Game: Sneak Peek and a Chance to Help Build

The First Workshop is Over but You Can Still Join Us

On August 2nd, Professors Juliana Taken Alive and Annmaria De Mars led an online workshop on an introduction to primary sources available from the Library of Congress, with educators from North Dakota, South Dakota, Minnesota, Colorado and California. You can see a rough draft of the game we designed here. We started with the introduction to what are primary sources and a module on Native American veterans of World War I.

You can play the game online here.

We will continue working on it during the workshop at Fort Yates in October.

That’s great but what if I missed the online workshop?

You’re not alone. Some of the educators who signed up had technical difficulty. We know how unreliable Internet can be in some places.

Sign up on this Google form

Not Sure? Check out the first workshop

You can see the play list with videos from the first workshop here.

Next workshop dates

  • October 5, 2024 – Fort Yates, ND – 10 a.m. – 4 p.m. Lunch and mileage reimbursement provided. Lodging funded for those more than 60 miles from Fort Yates who have completed workshop one and assignments.
  • December 9 – Online, 6-8 pm Central time

Educators who attend and complete the assignments – lessons you can use in your class because we are all about hands on and being practical – can receive one graduate or undergraduate credit from Sitting Bull College or Minot State University.

You keep mentioning assignments. What are those assignments?

After you have completed workshop one, either the Zoom meeting or the recorded version, you need to complete the following assignments:

We’ll send you more information on the assignments for the remaining two workshops when we receive your sign-up form.

Paiute rancher on horseback

Teaching math, Indigenous and rural history: Free PD

We’re very excited to announce that 7 Generation Games has received a grant from the Library of Congress Teaching with Primary sources program. We will work with educators to create games and lessons teaching Indigenous and rural history using primary sources. Of course, if these lessons included math or science, we would be thrilled. Educators will work with facilitators, Professors Annmaria De Mars, Juliana Taken Alive and Dan Conn in a series of three workshops, two create game designs and lessons using those games.

Games will then be created by 7 Generation Games. Participants receive credit from Sitting Bull College.

Paiute ranch worker, Tex Northrup, riding a horse

Image is Tex Northrup, a Paiute rancher, from Library of Congress collection

The first cohort will give priority to teachers from North and South Dakota and kicks off with an online meeting August 2nd – Did you miss the August 2nd session? You can still sign up. Learn about upcoming sessions and how you can get involved here.

For more information, and to apply, see the post Co-designing Games to Teach with Primary Sources from Indigenous and Rural History or just

Go to the application form to sign up.

Two kids in a kitchen

Baked-In Fractions

Author: Isabel Bozada-Jones

Standards

CCSS.MATH.CONTENT.5.NF.B.7.A Interpret division of a unit fraction by a non-zero whole number, and compute such quotients.

CCSS.MATH.CONTENT.5.NF.B.7.B Interpret division of a whole number by a unit fraction, and compute such quotients. For example, create a story context for 4 ÷ (1/5), and use a visual fraction model to show the quotient.

CCSS.MATH.CONTENT.5.NF.B.7.C Solve real world problems involving division of unit fractions by non-zero whole numbers and division of whole numbers by unit fractions, e.g., by using visual fraction models and equations to represent the problem.

Background Knowledge

Prior to this lesson, students should understand unit fractions and basic concepts in dividing fractions. This lesson gives students the opportunity to practice creating and solving problems where they have to divide fractions or divide by fractions, which can be easily differentiated based on student skill level. 

Instruction

  1. Introduce students to Bake-a-Palooza and have them play the game. The first time they play it, have them answer questions correctly. The second time they play it, have them answer questions incorrectly and watch the instructional video that plays.
  2. Explain that to practice dividing fractions, they are going to be creating matching questions for a new version of Bake-a-Palooza. Show the questions currently in the game as an example. 
  3. For each matching questions they add to Bake-a-Palooza they should have:
    1. Fractions that are divided by whole numbers or whole numbers divided by fractions. 
    2. Visual models for each equation
  4. Have students create a real world problem using their fractions and visual models that could be used to create a “chapter 2” of Bake-a-Palooza
  5. Have students share their game ideas with others for feedback. Students can solve each other’s problems to double check their work.

Extension

  • Students can create videos to teach students who incorrectly answer questions in the game.  If having students use their own phones to create videos, we suggest doing this activity at the end of class to minimize the number of times you need to say, “Please put your phones away.” Also, plan to have a few iPads or Android tablets available for use by students who don’t have a phone. If video editing software is available for computers or tablets, this lesson can be followed up with use of those computer applications.
  • Students can create multiple chapters of Bake-a-Palooza based on the three different parts of the 5th grade standard on dividing fractions.
baking, cake fail

Warm-up Games and a Math-in-Music Lesson

Over the past few years, we have interviewed hundreds of teachers, principals, after-school staff and other experts in education – 100% cited maintaining student attention as a challenge. Across the classes we observed and teachers we interviewed, from Title I schools, from 15-50% of students were not turning in their work. 

To help catch student attention, either at the beginning of a lesson, or to apply a concept as attention starts to wane, we’re building a series of “Warm-up Games” that can be played on a Chromebook.

Our first five warm-up games all take less than 10 minutes, from beginning to end. These include games in Spanish and English, cross-curricular games with math and music or science and a game to teach history and music vocabulary.

Bake-a-palooza – Dividing unit fractions by integer – PLAY GAME

Bake-a-palooza Español – Spanish version of Bake-a-palooza – PLAY GAME

Minnesota Turtles – Concepts of indigenous and endangered species and converting fractions to decimals. – PLAY GAME

All That Math Jazz – Jazz history and using ratios. – PLAY GAME

All That Jazz Music – Jazz history and music vocabulary – PLAY GAME

Wondering How You’d Use These Games?

Check out one option in the All that Math Jazz lesson by Isabel Bozada-Jones of Ohio. Like Isabel, we’ve often found that students are more interested in math when they can see its application to other subjects.

Our game catalog is growing – and still free

Like us, you’ve probably seen a lot of grant-funded programs disappear once the grant ended. We’re proud to say that, through a combination of public and private funding, we’ve gone from 10 Chromebook games at the end of the Growing Math project to 17 today. You can find the list, math and other content taught and links to play here

Within the next few months, we’ll have at least two more warm-up games and two longer games released, one of which is bilingual in Spanish and English. 

Thanks to the SciTech Minnesota program, we’ve been able to add two software developer interns. Thanks to the Center for Economic Inclusion, we’ve been able to hire a Business Development Specialist, freeing up AnnMaria’s time to focus on software development. What this means for you is that a couple of the games that have been in beta will have their final (fingers-crossed) bug-free release, and every game in our catalog will be receiving an update over the next several months.

We Love to Hear from You

As always, we are happy to hear feedback on our games, bugs (gasp), suggested enhancements, lesson ideas or just good jokes.

You can follow us on Instagram @7gengames , find us on LinkedIn or Facebook.

silhouette of a man playing saxophone during sunset

All That Math Jazz

Author: Isabel Bozada-Jones

Standard

STANDARD

CCSS.MATH.CONTENT.4.NF.B.3.C Add and subtract mixed numbers with like denominators, e.g., by replacing each mixed number with an equivalent fraction, and/or by using properties of operations and the relationship between addition and subtraction.

Background Knowledge

Prior to this lesson, students should understand the basic concept of fraction and how to add fractions with like-denominators. Basic knowledge of musical notation (whole notes, half notes, quarter notes, eighth notes, sixteenth notes) would be helpful, but is not necessary. 

Instruction

  1. Reflect back on students’ prior work with fractions and ask about what they have learned so far. 
  2. Explain that musical notes can be thought of like fractions and that today we are going to be working in 4/4 time signature, which is something they will learn about later, but means that a measure contains four beats and each quarter note is a beat. 
  3. Today, we are going to be starting with whole notes, which take up an entire measure, and we are going to be finding out what different rhythms are equivalent to each other. 
  4. Show students this picture of different notes. 
  1. Explain that each measure in the picture is equivalent to each other, depending on how fast the notes are, they take up different amounts of the measure, or the whole note. Show students the same picture with the equivalent fractions on it. Ask them what they notice and wonder. 
  1. Watch Using Music to Study Fractions
  2. Show students several note combinations and have them find the least common denominator to create equivalent fractions. Demonstrate how these fractions fit into measures (equal to one whole note)
  3. Have students play Jazz Math  to practice creating equivalent fractions 

Extension

  • Have students write addition and subtraction equations with different notes. Have them clap or play a percussion instrument to show the different parts of their equations. 
  • Have students create their own equivalent fractions to add to the next version of Jazz Math. How would they make the game harder? How would they make it easier? 

Potential Questions for Game

What notes are equivalent to this fraction?