Author Archives: AnnMaria De Mars

Missouri River

Session 3 Videos – Final project lessons and game design

Did you miss the final session of the Co-designing games to teach Indigenous and rural history course? Just curious to know what the course is like?

We don’t do the exact same presentation every time and, of course, different cohorts have different participants and interests, which leads to different discussions.

Here for your viewing/ listening pleasure are all the videos from the last session with our very first cohort.

  • Some instructor and cohort introductions, housekeeping issues – how to get graduate credit. If you need the syllabus or link for registration for credit, email – https://youtu.be/Kjr64yysGf0?si=ykZ-rTu3rksQtxg2 
  • What’s in your final project? We discuss the requirements and present an example of a lesson where students research rural artifacts https://youtu.be/d_pswtTixno?si=k-KcX2kQeZ2bl_8v  
  • Game design – Seeds of Sustainability Dr. Daniel Conn presents an example game design based on Buffalo Bird Woman’s garden and including traditional songs as primary sources. Zac King provides his perspective on non-Indigenous developers or game designers creating games around Indigenous culture and stories. https://youtu.be/-tenawyendM?si=ccoJn8bqcrZzyWzJ
  • Lesson example – Dr. Dan Conn gives a lesson example for middle school using the Seeds of Sustainability game and learning about Hidatsa culture, specifically their agriculture along the Missouri River. Dr. Annmaria De Mars discusses choices in what should be in a lesson and what topics are appropriate for different grade levels. She doesn’t have definitive answers but she made some decisions about including positive stories and role models in the younger grades and putting off the more nuanced and complex histories until middle school at the earliest. https://youtu.be/MPeFFoWOXgw?si=AA_J47nE9bhWMDgq
  • What happens next – course wrap up: Dr. Dan Conn talks about the importance of curriculum, how much we value your feedback. Dr. Annmaria De Mars shows an example of another game about saving seeds that was coincidentally done as part of a US – New Zealand game jam. She also discusses the fact that not everything is appropriate for a game and that just because your idea hasn’t made it into a game yet, doesn’t mean you won’t see it in the future. https://youtu.be/wo0Hpj60tkg?si=ov54nJBPthKo8AVE
Two students in hotel hallway with soap bubbles floating. Male student is wearing dark glasses and has a white cane

New game for fourth-graders from Global Game Jam

What makes this game special?

First of all, your students may be the first kids in the world to play it! This was made as part of the Global Game Jam, an annual challenge in which developers make a game over a weekend. Yes, we started on Friday night and released the game on Sunday. 

 (Read to the end for a second feature that we hope you don’t notice.)

As well as our in-house game testers, we do have a focus group of actual kids who play our games but, being kids, they were busy this weekend with important things like Cub Scouts and meeting their new baby cousin. Since, as part of the game jam, we had to release the game on Sunday, we thought it might be fun for some classrooms to be the first kids in the world to play a game.

Lesson:

A fourth-grade Common Core standard is:

Write opinion pieces on topics or texts, supporting a point of view with reasons and information.

Even if your state has not adopted Common Core, we are guessing that you teach something similar. In my experience, students are more motivated and excited about an assignment when it has a real world application.  

Here is one recommended assignment . Feel free to copy and modify it to suit your class.

Objective: We are going to be one of the first classes in the world to play a new game. Write an opinion piece about the video game “Follow the Bubbles.” Explain what you liked and didn’t like about the game and provide recommendations for improvement.

  1. First, pass out the assignment in advance so students can be thinking about this as they play the game.
  2. Have students play the game, Follow the Bubbles.
  3. If you think it would be more motivating for your students to really send their opinions to the developers and get written feedback, you are welcome to email admin@7generationgames.com with their papers attached. You can even take pictures on your phone and text us at (310) 804-9553 and we will respond to your class. We won’t grade your papers (sorry) but we will send a response to each suggestion and let you know if we are working on it.

Content taught or reviewed in the game

The mathematics in Follow the Bubbles is multiplication of one-digit numbers, multiplication of two-digit numbers and division. In two mini-games (tic-tac-toe and caves and trees), they need to answer math problems to win. This is a review of mathematics students should already know, simply practice to retain information.

Social Studies content includes discussion of primary sources and examples of primary sources from the Lewis and Clark expedition. There are three hangman games where students need to guess a vocabulary word related to the expedition or primary sources.

What else makes this game special?

As we mentioned, we made this game over a weekend, but that’s not what’s special about it. We created it to be equally accessible to students who were visually impaired, hearing impaired or have a reading disability. To design the game, we worked with a teacher for visually impaired students who is herself blind. We started with what games her students could play. Then, we tested the entire game with a screen reader. For students who have a reading disability, we added a speaker icon to almost every page that reads the text in the voice of one of the characters. This feature can also be used by visually impaired students. For hearing impaired students, information and instruction on each page is given in text as well.

Four soldiers working on a transmitter. Caption of black and white photo says code talkers

Native American Veterans Research Project

Standards

This project specifically addresses historical inquiry, as defined by the C3 Framework and quoted in the California Department of Education History Social Science Framework.

“Historical inquiry involves acquiring knowledge about significant events, developments, individuals, groups, documents, places, and ideas to support investigations about the past. Acquiring relevant knowledge requires assembling information from a wide variety of sources in an integrative process. Students might begin with key events or individuals introduced by the teacher or identified by educational leaders at the state level, and then investigate them further.”

Technology required

Device with a browser for Warrior Vets game and to create slide presentation.

Time

2 – 3 hours of class time. Out of class time varies by student.

Lesson Summary

Students hear a presentation on the assignment, play a game introducing several Native American veterans and then conduct their own on-line research with the help of the provided research guides.

I’ve used a similar assignment with my eleventh-grade students but I am considering revising it for use in ninth-grade as well.

Lesson

Day 1: In-class

Day 2: In-class

Day 3: Student presentations (optional)

Teachers may elect to have students present in class as either a requirement or for extra credit. Alternatively, depending on class time and students’ level, teachers may elect to simply have the presentations submitted for a grade.

Four soldiers working on a transmitter. Caption of black and white photo says code talkers
African-American girl churning butter

Rural Artifact Project

Standards

CCSS.ELA-LITERACY.RH.11-12.7
Integrate and evaluate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, as well as in words) in order to address a question or solve a problem.

CCSS.ELA-LITERACY.RH.11-12.9
Integrate information from diverse sources, both primary and secondary, into a coherent understanding of an idea or event, noting discrepancies among sources.

Technology required

Students will need a device to search the Internet. This lesson assumes students submit assignments on Google classroom but that is not a requirement.

Time

2 hours, including time for presentation, student research and completing assignment sheet.

Lesson Summary

Students learn definitions of artifacts and their use in understanding every day life during a historical period. Students conduct research on sites such as the Library of Congress and Smithsonian Institute to find images of four artifacts and write a discussion of each.

Lesson

Begin with this presentation explaining what is an artifact, the steps in completing the artifact assignment. The assignment requires finding four artifacts and writing a discussion of each. An example of a completed artifact assignment for one artifact, a butter churn, can be found here.

Allow students 30-60 minutes for research and an additional 30-60 minutes for completing the written assignment for each artifact. To maximize time on task, we recommend having students turn in their draft for at least one artifact by the end of the first class period. A second class period can be used for finding and describing additional artifacts.

Differentiated Instruction

For AP U.S. History and other advanced students, we recommend assigning this web-based lesson on artifacts from the Smithsonian Institute.

Students with writing or language difficulties may be assigned fewer artifacts to research and discuss.

Two children staring at a wall sized map

Cohort 2 Begins! Co-designing educational games

Want professional development that provides educational resources for you and your fellow educators? Want graduate credit for free? Want to see your ideas come to life?

In answer to many emails I have received. Yes, you can still register if you missed the first session. I sent out the recording to everyone who had registered. I am now editing it to put up on YouTube, so if you sign up before Februrary 21st, I will send you think, you can watch the first session and join us in February.

Use this form to sign up.

If you are a classroom teacher, culture teacher, museum educator or paraprofessional, we want your input.

We will work with educators to create games and lessons teaching Indigenous and rural history using primary sources. Of course, if these lessons included math or science, we would be thrilled. Educators will work with facilitators, Professors Annmaria De Mars, Juliana Taken Alive and Dan Conn in a series of three workshops, to create game designs and lessons using those games.

We will be creating one game for upper elementary (grades 3-5) and a second game with the grade level to be determined by participants in this cohort and the next.

Our first cohort worked with us to develop a game teaching the history of Native American veterans. You can check it out at this link, Warrior Vets.

The target grade level for this game is grades 5-7.  You can see one cross-curricular lesson plan that uses this game to teach history, math, English and even P.E. . There will be more lessons from teachers up next week as I get time to put them on the site.

Two Navajo code talkers using a communication device in the jungle.

The next cohort begins Friday, December 13th, from 4-6pm Central Time. All sessions will be offered on Zoom. However, the final session is at MSU the Friday the Minot State powwow begins and travel funds are available for participants. You have the option to attend the last session in person or online.

Use this form to sign up.

DATES and TIMES

  • December 13, 2024 from 6-8 pm Central Time
  • February 21st, 2025 from 6-8 pm Central Time
  • April 25th, 2025 from 10am- 4pm Central Time , Minot, ND (in conjunction with Minot State University powwow)

Any questions? Email annmaria@7generationgames.com

Update & Cohort 2: Games to teach Indigenous and rural history

Our first cohort co-designing games with educators will be wrapping up on December 9th. For our first game, we decided on the topic, Native American veterans. Our second cohort starts December 13th. Educators not only learn about teaching Indigenous and rural history with primary sources but also get experience with game design and using artificial intelligence for writing game narratives and creating artwork. Those who complete all three workshops and assignments can receive one graduate or undergraduate credit, paid by a Teaching with Primary Sources grant from the Library of Congress. You can attend all of the sessions on Zoom or attend the last in-person in Minot (held in conjunction with the Minot State powwow). Sessions are recorded for those who cannot attend live. Participants from over 60 miles from Minot will have their hotel room paid plus receive reimbursement for mileage.

If you’d like to join in our next cohort,

Fill out this short registration form

  • December 13, 2024 from 6-8 pm Central Time
  • February 21st, 2025 from 6-8 pm Central Time
  • April 25th, 2025 from 10am- 4pm Central Time , Minot, ND (in conjunction with Minot State University powwow)

You can play the in-progress game here – https://sandbox.7generationgames.com/warrior_vets/

The target grade level for this game is grades 5-7. You can see one cross-curricular lesson plan that uses this game to teach history, math, English and even P.E. . There will be more lessons from teachers up next week as I get time to put them on the site.

You can see the play list from some of our previous workshops here.

Any questions? Email annmaria@7generationgames.com

Three Native American soldiers, two men, one woman.

Cross-curricular lesson on Native American vets

CCSS.MATH.CONTENT.7.RP.A.1 Analyze proportional relationships and use them to solve real-world and mathematical problems.

CCSS.ELA-LITERACY.WHST.6-8.1 Write arguments focused on discipline-specific content.

CCSS.ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently.

⏰ Time

Three to four hours. Time varies depending on the time allowed for research online and whether presentation will be submitted in writing or include presentation or video.

📲 Technology Required

Either a project or smart board connected to the computer will be required to view presentation in class and students will need a computer or tablet to conduct research on the web. The game can be played on any computer or tablet with Internet access.

Summary

This cross-curricular lesson includes history, mathematics, English language arts, computer applications and physical education. Students play a game which teaches about Native American veterans in World War I. They are given a presentation on the accomplishments of veteran, Joseph Oklahombi. In P.E. class, students sprint 210 yards to simulate Oklahombi’s attack. They are assigned to create a presentation to nominate Oklahombi for the Congressional Medal of Honor. This may include Google Slides, PowerPoint or video presentations.

Lesson

Presentation in Social Studies

Use the Google slides presentation to teach information about Joseph Oklahombi and Native American participation in World War I. They are given a presentation that includes information on the accomplishments of veteran, Joseph Oklahombi, including the ratio of enemy prisoners captured to American soldiers in his unit. The presentation also discusses the failure of the U.S. government to recognize soldiers like Oklahombi as citizens and the subsequent congressional acts that addressed this issue.

Have students play the Native American veterans game and select the section on World War I veterans.

Screenshot of menu with 5 choices, World War I ,  Women Veterans, War Stories, Famous Veterans and one, unlabeled, picture of a man in a war bonnet

Writing Assignment

The writing assignment and an outline for a guide are included in the presentation. This can be printed or copied and distributed to students through Google Classroom, Schoology or other CMS.

Physical Education

During P.E., have students measure out 210 yards, set out obstacles to dodge and jump over (backpacks with stacks of books would be a good choice) and sprint down the course, simulating Oklahombi’s attack on the machine gun nests.

Mathematics

Two ratios are computed in the presentation. The teacher may ask students to compute these individually and then present the answer. This lesson may be included as part of the ratio and proportion unit.

Computer Applications

Students will need to access the internet for their research. There are many reputable sites with information on Joseph Oklahombi, including the Smithsonian Museum of the American Indian, Oklahoma Historical Society, Veteran’s Administration and more. Optionally, students may submit their assignment as a video or slide presentation or write it using a word processor.

Differentiation

For students who have learning disabilities or other limits on writing ability, an oral presentation or video may be submitted in lieu of the written assignment.

Four women veterans in ribbon skirts

Native American Veterans Game: Sneak Peek and a Chance to Help Build

The First Workshop is Over but You Can Still Join Us

On August 2nd, Professors Juliana Taken Alive and Annmaria De Mars led an online workshop on an introduction to primary sources available from the Library of Congress, with educators from North Dakota, South Dakota, Minnesota, Colorado and California. You can see a rough draft of the game we designed here. We started with the introduction to what are primary sources and a module on Native American veterans of World War I.

You can play the game online here.

We will continue working on it during the workshop at Fort Yates in October.

That’s great but what if I missed the online workshop?

You’re not alone. Some of the educators who signed up had technical difficulty. We know how unreliable Internet can be in some places.

Sign up on this Google form

Not Sure? Check out the first workshop

You can see the play list with videos from the first workshop here.

Next workshop dates

  • October 5, 2024 – Fort Yates, ND – 10 a.m. – 4 p.m. Lunch and mileage reimbursement provided. Lodging funded for those more than 60 miles from Fort Yates who have completed workshop one and assignments.
  • December 9 – Online, 6-8 pm Central time

Educators who attend and complete the assignments – lessons you can use in your class because we are all about hands on and being practical – can receive one graduate or undergraduate credit from Sitting Bull College or Minot State University.

You keep mentioning assignments. What are those assignments?

After you have completed workshop one, either the Zoom meeting or the recorded version, you need to complete the following assignments:

We’ll send you more information on the assignments for the remaining two workshops when we receive your sign-up form.

Paiute rancher on horseback

Teaching math, Indigenous and rural history: Free PD

We’re very excited to announce that 7 Generation Games has received a grant from the Library of Congress Teaching with Primary sources program. We will work with educators to create games and lessons teaching Indigenous and rural history using primary sources. Of course, if these lessons included math or science, we would be thrilled. Educators will work with facilitators, Professors Annmaria De Mars, Juliana Taken Alive and Dan Conn in a series of three workshops, two create game designs and lessons using those games.

Games will then be created by 7 Generation Games. Participants receive credit from Sitting Bull College.

Paiute ranch worker, Tex Northrup, riding a horse

Image is Tex Northrup, a Paiute rancher, from Library of Congress collection

The first cohort will give priority to teachers from North and South Dakota and kicks off with an online meeting August 2nd – Did you miss the August 2nd session? You can still sign up. Learn about upcoming sessions and how you can get involved here.

For more information, and to apply, see the post Co-designing Games to Teach with Primary Sources from Indigenous and Rural History or just

Go to the application form to sign up.

Two kids in a kitchen

Baked-In Fractions

Author: Isabel Bozada-Jones

Standards

CCSS.MATH.CONTENT.5.NF.B.7.A Interpret division of a unit fraction by a non-zero whole number, and compute such quotients.

CCSS.MATH.CONTENT.5.NF.B.7.B Interpret division of a whole number by a unit fraction, and compute such quotients. For example, create a story context for 4 ÷ (1/5), and use a visual fraction model to show the quotient.

CCSS.MATH.CONTENT.5.NF.B.7.C Solve real world problems involving division of unit fractions by non-zero whole numbers and division of whole numbers by unit fractions, e.g., by using visual fraction models and equations to represent the problem.

Background Knowledge

Prior to this lesson, students should understand unit fractions and basic concepts in dividing fractions. This lesson gives students the opportunity to practice creating and solving problems where they have to divide fractions or divide by fractions, which can be easily differentiated based on student skill level. 

Instruction

  1. Introduce students to Bake-a-Palooza and have them play the game. The first time they play it, have them answer questions correctly. The second time they play it, have them answer questions incorrectly and watch the instructional video that plays.
  2. Explain that to practice dividing fractions, they are going to be creating matching questions for a new version of Bake-a-Palooza. Show the questions currently in the game as an example. 
  3. For each matching questions they add to Bake-a-Palooza they should have:
    1. Fractions that are divided by whole numbers or whole numbers divided by fractions. 
    2. Visual models for each equation
  4. Have students create a real world problem using their fractions and visual models that could be used to create a “chapter 2” of Bake-a-Palooza
  5. Have students share their game ideas with others for feedback. Students can solve each other’s problems to double check their work.

Extension

  • Students can create videos to teach students who incorrectly answer questions in the game.  If having students use their own phones to create videos, we suggest doing this activity at the end of class to minimize the number of times you need to say, “Please put your phones away.” Also, plan to have a few iPads or Android tablets available for use by students who don’t have a phone. If video editing software is available for computers or tablets, this lesson can be followed up with use of those computer applications.
  • Students can create multiple chapters of Bake-a-Palooza based on the three different parts of the 5th grade standard on dividing fractions.