Author Archives: AnnMaria De Mars

Explore Every Trail - menu page with six choices of people or communities on the Lewis and Clark Trail

People You’d Meet on the Lewis & Clark Trail

by Lacey Schweitzer, Longfellow Elementary School

Standard:

H.3_5.9 – I can explain how individuals and groups contributed to North Dakota.

Time

The unit will take 8-9 class periods, a total of 320 – 360 minutes. Each lesson requires 40 minutes.

Technology Needed:

Internet connection on a PC or Chromebook laptop, tablet, or phone. NOTE: The unit includes videos that are hosted on YouTube. If your school network blocks YouTube access for students, you may want to plan to show these from the teacher computer during class time.

Summary:

This Unit plan on Lewis & Clark will cover how individuals and groups contributed to North Dakota. These individuals and groups include: Corps of Discovery, Sacagawea, expedition, Meriwether Lewis, William Clark, Thomas Jefferson, Mandan, Hidatsa, Arikara, Sioux, Chippewa, Metis, tribe, sovereign, treaty, reservation. Students will be able to describe the effects of the Lewis and Clark expedition in North Dakota history and be able to explain the contributions of Native Americans in North Dakota. Students will follow along by creating a Lewis & Clark journal, which will be based off of the readings completed in the Frontier Era of North Dakota textbook. 

Lesson

  1. Introduce the unit with the downloadable Google Slides presentation is available here and as a PowerPoint presentation here. This presentation helps students gain a perspective on the adventure that the Corps of Discovery went through. Students will also be introduced to Native Americans who contributed to the discovery and how they helped shape North Dakota. NOTE: Assigned pages refer to the specific textbook used in North Dakota fourth-grade classrooms. Teachers using a different textbook will need to revise the presentation to match the pages in their textbook.
  2. Students watch the video: The Making of a Nation: Louisiana Purchase
  3. Students create a journal they will use as they read about the expedition in their textbook. Instructions for journal entries are given in the introductory presentation (#1)
  4. Students watch the video: Lewis and Clark: An American Adventure Story
  5. Students read about the expedition in the textbook used at their school. Alternatively, students can read from The Frontier Era of North Dakota, available online.
  6. Students read assigned pages on the Lewis and Clark and write in their journals. It is advisable to review each day’s assignment from the presentation.
  7. Group assignment #1: Students work in groups to research a member of the Lewis & Clark Expedition.
  8. Group assignment #2: Students meet in new groups and share the results of their research.

Game

For a review, students will play the game – “Math and Science on the Lewis & Clark Trail”.

Assessment

Students will take the post-assessment test. Teachers will be able to check for understanding, based on the data from the assessment. 

You are Here: On the Lewis and Clark Trail - splash screen from game

What was life like in Lewis & Clark’s America?

by Zoe Hodenfield, Longfellow Elementary School

Standards

North Dakota State Standards

 G.3_5.8 Analyze patterns of human settlement in North America 

G.3_5.6 Explain how United States regions are created from common physical and human characteristics 

H.3_5.6 Describe multiple causes and effects of contemporary global events and developments in relation to the United States. 

⏰ Time

45 – 60 minutes

📲 Technology Required

Device with web-browser – Chromebook, laptop or desktop computer to play game.

Teacher will need either a projector/ smart board to show pictures OR will need to print the images to distribute OR share a link to students to see on their own devices.

NOTE: The slides presentation refers to a specific curriculum, TCI, which may not be available at your school, but alternate curriculum can be substituted.

📃 Summary

Students observe and discuss changes in the geography and society of the U.S. through 1806. They read passages on the U.S. in the late 18th and early 19th century, discuss with a partner and brief knowledge checks. The lesson culminates with a game that teaches about scientific knowledge along the trail.

📚Lesson

Start with this Google Slides presentation which includes images for activities and instructions to students. It uses the TCI curriculum materials but the slides can be copied and modified. Template slides for drag and drop activities are included.

  1. Anticipatory set: Set up the lesson by having students look at an image in the presentation, an artist’s representation of the expedition, and give their initial reactions.
  2. Class discussion: Students look at two different maps and share their observations about each one.
  3. Individual reading: Students read a passage on the United States in 1783.
  4. Individual knowledge check: Students drag and drop events in order.
  5. Partner activity: Students read a passage on the Lewis and Clark Expedition
  6. Partner knowledge check: Students drag and drop events in order.
  7. Individual interactive media: Students play the game: You Are Here: On the Lewis & Clark Trail. This game teaches about the scientific contributions made by Merriwether Lewis and William Clark, as well as the scientific knowledge of the Native American communities they visited along the trail.
Dancers outside at a powwow in traditional regalia

Join our latest game design cohort at MSU powwow

Want to design games on rural and Indigenous history using primary sources but missed the sign-up last time?

If you can’t make it to Minot, you can still attend on line. I will send you a zoom link. Just sign up below.

You’re in luck! We’re starting our third (and last) cohort on April 25th and it ends just in time for the Grand Entry for the MSU powwow. For attendees over 60 miles from campus, we can provide you a hotel room overnight plus reimburse you for mileage (up to $200).

You can sign up here. Not only is there no cost to participate but you can get graduate credit for attending all three workshops and submitting a lesson.

We will work with educators to create games and lessons teaching Indigenous and rural history using primary sources. Of course, if these lessons included math or science, we would be thrilled. You can see the game developed with the first cohort, Warrior Vets, here.

Session 1: In-person at Minot State University , 4-6:30 pm Central Time. You can also attend on zoom. Professor Juliana Taken Alive will discuss the Oceti Sakowin Essential Understandings and North Dakota Native American Essential Understandings standards. Dr. Annmaria De Mars will demo the latest game in progress with cohort 2 – STEM on the Lewis and Clark Trail and Dr. Dan Conn will give examples of lesson plans using primary sources to teach about agriculture. Following the workshop session, we’ll go over to the MSU powwow where you can take videos and photos to create your own primary sources.

Menu screen from game. Shows five choices, Merriwether Lewis, Dakota, Hidatsa, William Clark and Lakota

Sessions 2 and 3 will be virtual. At session 1, we’ll decide on the dates and times this summer that will be convenient for most attendees. If you have to miss a session due to illness, child illness or your spouse won the Nobel Peace Prize, don’t worry, we will have these recorded and send you links for all activities so you can catch up.

Any questions? Email annmaria@7generationgames.com

What’s that link to sign up again? You can sign up here.

Original map from the Lewis and Clark Trail

Primary sources from Lewis & Clark with crop-it

Standards

CCSS.ELA-LITERACY.RI.4.7
Interpret information presented visually, orally, or quantitatively (e.g., in charts, graphs, diagrams, time lines, animations, or interactive elements on Web pages) and explain how the information contributes to an understanding of the text in which it appears.

NCSS Theme 3 Social studies programs should include experiences that provide for the study of people, places, and environments.

Technology required

Device with a browser for students to access crop-it activity. Teacher should have a computer with projector to give slides presentation, but if this is not available, students can see slides on their own device. 

Time

40 – 50 minutes

Lesson Summary

Students watch a video or play through the introduction of the You are Here game, including the levels on Lewis and/ or Clark. The teacher gives a presentation introducing the crop-it tool and students complete an assignment that requires answering questions using the map provided.

What is crop-it and how to use it

It’s a fun tool that lets your students zoom in on a section of a primary source. You have three options:

  1. Use a crop-it activity from the gallery
  2. Print out resources and do the activity using paper
  3. Create your own crop-it

Lesson

Begin with watching the video “Why study Lewis & Clark?” (Note: In summer, 2025, we will be releasing a new game, You are Here: STEM on the Lewis & Clark Trail.)

Next, do a crop-it activity.

In this lesson, we’ll go with Option 3. Because we’re not sure as of this writing if the government is going to shut down and whether the Library of Congress will be available, I uploaded a map to the Growing Math site. While the image below is only 600 pixels in width, the image I uploaded for this exercise is 20 times this size.

Zoom in or Crop the Map

Here is the link of the crop-it I created for the map Lewis and Clark made that went as far as the area they named Cape Disappointment.

Here is a Google slides presentation showing your students step by step how to crop an image, add notes, save notes, zoom in and create a PDF showing their responses.

Differentiation

On the crop-it site, you can design your own crop-it activity with fewer questions or simpler images.

For a simpler crop-it, you can use this photo of a Hidatsa bull boat on the river.

Missouri River

Session 3 Videos – Final project lessons and game design

Did you miss the final session of the Co-designing games to teach Indigenous and rural history course? Just curious to know what the course is like?

We don’t do the exact same presentation every time and, of course, different cohorts have different participants and interests, which leads to different discussions.

Here for your viewing/ listening pleasure are all the videos from the last session with our very first cohort.

  • Some instructor and cohort introductions, housekeeping issues – how to get graduate credit. If you need the syllabus or link for registration for credit, email – https://youtu.be/Kjr64yysGf0?si=ykZ-rTu3rksQtxg2 
  • What’s in your final project? We discuss the requirements and present an example of a lesson where students research rural artifacts https://youtu.be/d_pswtTixno?si=k-KcX2kQeZ2bl_8v  
  • Game design – Seeds of Sustainability Dr. Daniel Conn presents an example game design based on Buffalo Bird Woman’s garden and including traditional songs as primary sources. Zac King provides his perspective on non-Indigenous developers or game designers creating games around Indigenous culture and stories. https://youtu.be/-tenawyendM?si=ccoJn8bqcrZzyWzJ
  • Lesson example – Dr. Dan Conn gives a lesson example for middle school using the Seeds of Sustainability game and learning about Hidatsa culture, specifically their agriculture along the Missouri River. Dr. Annmaria De Mars discusses choices in what should be in a lesson and what topics are appropriate for different grade levels. She doesn’t have definitive answers but she made some decisions about including positive stories and role models in the younger grades and putting off the more nuanced and complex histories until middle school at the earliest. https://youtu.be/MPeFFoWOXgw?si=AA_J47nE9bhWMDgq
  • What happens next – course wrap up: Dr. Dan Conn talks about the importance of curriculum, how much we value your feedback. Dr. Annmaria De Mars shows an example of another game about saving seeds that was coincidentally done as part of a US – New Zealand game jam. She also discusses the fact that not everything is appropriate for a game and that just because your idea hasn’t made it into a game yet, doesn’t mean you won’t see it in the future. https://youtu.be/wo0Hpj60tkg?si=ov54nJBPthKo8AVE
Two students in hotel hallway with soap bubbles floating. Male student is wearing dark glasses and has a white cane

New game for fourth-graders from Global Game Jam

What makes this game special?

First of all, your students may be the first kids in the world to play it! This was made as part of the Global Game Jam, an annual challenge in which developers make a game over a weekend. Yes, we started on Friday night and released the game on Sunday. 

 (Read to the end for a second feature that we hope you don’t notice.)

As well as our in-house game testers, we do have a focus group of actual kids who play our games but, being kids, they were busy this weekend with important things like Cub Scouts and meeting their new baby cousin. Since, as part of the game jam, we had to release the game on Sunday, we thought it might be fun for some classrooms to be the first kids in the world to play a game.

Lesson:

A fourth-grade Common Core standard is:

Write opinion pieces on topics or texts, supporting a point of view with reasons and information.

Even if your state has not adopted Common Core, we are guessing that you teach something similar. In my experience, students are more motivated and excited about an assignment when it has a real world application.  

Here is one recommended assignment . Feel free to copy and modify it to suit your class.

Objective: We are going to be one of the first classes in the world to play a new game. Write an opinion piece about the video game “Follow the Bubbles.” Explain what you liked and didn’t like about the game and provide recommendations for improvement.

  1. First, pass out the assignment in advance so students can be thinking about this as they play the game.
  2. Have students play the game, Follow the Bubbles.
  3. If you think it would be more motivating for your students to really send their opinions to the developers and get written feedback, you are welcome to email admin@7generationgames.com with their papers attached. You can even take pictures on your phone and text us at (310) 804-9553 and we will respond to your class. We won’t grade your papers (sorry) but we will send a response to each suggestion and let you know if we are working on it.

Content taught or reviewed in the game

The mathematics in Follow the Bubbles is multiplication of one-digit numbers, multiplication of two-digit numbers and division. In two mini-games (tic-tac-toe and caves and trees), they need to answer math problems to win. This is a review of mathematics students should already know, simply practice to retain information.

Social Studies content includes discussion of primary sources and examples of primary sources from the Lewis and Clark expedition. There are three hangman games where students need to guess a vocabulary word related to the expedition or primary sources.

What else makes this game special?

As we mentioned, we made this game over a weekend, but that’s not what’s special about it. We created it to be equally accessible to students who were visually impaired, hearing impaired or have a reading disability. To design the game, we worked with a teacher for visually impaired students who is herself blind. We started with what games her students could play. Then, we tested the entire game with a screen reader. For students who have a reading disability, we added a speaker icon to almost every page that reads the text in the voice of one of the characters. This feature can also be used by visually impaired students. For hearing impaired students, information and instruction on each page is given in text as well.

Four soldiers working on a transmitter. Caption of black and white photo says code talkers

Native American Veterans Research Project

Standards

This project specifically addresses historical inquiry, as defined by the C3 Framework and quoted in the California Department of Education History Social Science Framework.

“Historical inquiry involves acquiring knowledge about significant events, developments, individuals, groups, documents, places, and ideas to support investigations about the past. Acquiring relevant knowledge requires assembling information from a wide variety of sources in an integrative process. Students might begin with key events or individuals introduced by the teacher or identified by educational leaders at the state level, and then investigate them further.”

Technology required

Device with a browser for Warrior Vets game and to create slide presentation.

Time

2 – 3 hours of class time. Out of class time varies by student.

Lesson Summary

Students hear a presentation on the assignment, play a game introducing several Native American veterans and then conduct their own on-line research with the help of the provided research guides.

I’ve used a similar assignment with my eleventh-grade students but I am considering revising it for use in ninth-grade as well.

Lesson

Day 1: In-class

Day 2: In-class

Day 3: Student presentations (optional)

Teachers may elect to have students present in class as either a requirement or for extra credit. Alternatively, depending on class time and students’ level, teachers may elect to simply have the presentations submitted for a grade.

Four soldiers working on a transmitter. Caption of black and white photo says code talkers
African-American girl churning butter

Rural Artifact Project

Standards

CCSS.ELA-LITERACY.RH.11-12.7
Integrate and evaluate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, as well as in words) in order to address a question or solve a problem.

CCSS.ELA-LITERACY.RH.11-12.9
Integrate information from diverse sources, both primary and secondary, into a coherent understanding of an idea or event, noting discrepancies among sources.

Technology required

Students will need a device to search the Internet. This lesson assumes students submit assignments on Google classroom but that is not a requirement.

Time

2 hours, including time for presentation, student research and completing assignment sheet.

Lesson Summary

Students learn definitions of artifacts and their use in understanding every day life during a historical period. Students conduct research on sites such as the Library of Congress and Smithsonian Institute to find images of four artifacts and write a discussion of each.

Lesson

Begin with this presentation explaining what is an artifact, the steps in completing the artifact assignment. The assignment requires finding four artifacts and writing a discussion of each. An example of a completed artifact assignment for one artifact, a butter churn, can be found here.

Allow students 30-60 minutes for research and an additional 30-60 minutes for completing the written assignment for each artifact. To maximize time on task, we recommend having students turn in their draft for at least one artifact by the end of the first class period. A second class period can be used for finding and describing additional artifacts.

Differentiated Instruction

For AP U.S. History and other advanced students, we recommend assigning this web-based lesson on artifacts from the Smithsonian Institute.

Students with writing or language difficulties may be assigned fewer artifacts to research and discuss.

Two children staring at a wall sized map

Cohort 2 Begins! Co-designing educational games

Want professional development that provides educational resources for you and your fellow educators? Want graduate credit for free? Want to see your ideas come to life?

In answer to many emails I have received. Yes, you can still register if you missed the first session. I sent out the recording to everyone who had registered. I am now editing it to put up on YouTube, so if you sign up before Februrary 21st, I will send you think, you can watch the first session and join us in February.

Use this form to sign up.

If you are a classroom teacher, culture teacher, museum educator or paraprofessional, we want your input.

We will work with educators to create games and lessons teaching Indigenous and rural history using primary sources. Of course, if these lessons included math or science, we would be thrilled. Educators will work with facilitators, Professors Annmaria De Mars, Juliana Taken Alive and Dan Conn in a series of three workshops, to create game designs and lessons using those games.

We will be creating one game for upper elementary (grades 3-5) and a second game with the grade level to be determined by participants in this cohort and the next.

Our first cohort worked with us to develop a game teaching the history of Native American veterans. You can check it out at this link, Warrior Vets.

The target grade level for this game is grades 5-7.  You can see one cross-curricular lesson plan that uses this game to teach history, math, English and even P.E. . There will be more lessons from teachers up next week as I get time to put them on the site.

Two Navajo code talkers using a communication device in the jungle.

The next cohort begins Friday, December 13th, from 4-6pm Central Time. All sessions will be offered on Zoom. However, the final session is at MSU the Friday the Minot State powwow begins and travel funds are available for participants. You have the option to attend the last session in person or online.

Use this form to sign up.

DATES and TIMES

  • December 13, 2024 from 6-8 pm Central Time
  • February 21st, 2025 from 6-8 pm Central Time
  • April 25th, 2025 4:00 – 6:30 pm Central Time at Minot State University, followed by attendance at MSU powwow.

Any questions? Email annmaria@7generationgames.com

Update & Cohort 2: Games to teach Indigenous and rural history

Our first cohort co-designing games with educators will be wrapping up on December 9th. For our first game, we decided on the topic, Native American veterans. Our second cohort starts December 13th. Educators not only learn about teaching Indigenous and rural history with primary sources but also get experience with game design and using artificial intelligence for writing game narratives and creating artwork. Those who complete all three workshops and assignments can receive one graduate or undergraduate credit, paid by a Teaching with Primary Sources grant from the Library of Congress. You can attend all of the sessions on Zoom or attend the last in-person in Minot (held in conjunction with the Minot State powwow). Sessions are recorded for those who cannot attend live. Participants from over 60 miles from Minot will have their hotel room paid plus receive reimbursement for mileage.

If you’d like to join in our next cohort,

Fill out this short registration form

  • December 13, 2024 from 6-8 pm Central Time
  • February 21st, 2025 from 6-8 pm Central Time
  • April 25th, 2025 from 10am- 4pm Central Time , Minot, ND (in conjunction with Minot State University powwow)

You can play the in-progress game here – https://sandbox.7generationgames.com/warrior_vets/

The target grade level for this game is grades 5-7. You can see one cross-curricular lesson plan that uses this game to teach history, math, English and even P.E. . There will be more lessons from teachers up next week as I get time to put them on the site.

You can see the play list from some of our previous workshops here.

Any questions? Email annmaria@7generationgames.com